Second Life's Dream World for Brands

[Article] Is Second Life more popular with retailers, ad execs -- and the media -- than it is with the general product-buying entertainment public? That’s what an article in the new issue of Wired magazine is suggesting.


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I personally don’t play World of Warcraft, but I sure know a lot of people who do. As for Facebook, at any given time large percentages of my friends are “online now” I can see them changing their profiles at times precisely recorded by the Facebook system. MySpace, YouTube, we all...
This article was published Thursday, 26 July, 2007 by AFP
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Second Life's Dream World for Brands


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